Springwater Colony

A content larp for 30 players

Safety

Player well-being is more important than the larp and any player may opt out of any scene or the larp at any time. At no point should any player feel forced, coerced, or guilted into any activity they do not wish to take part in at that time and with that person. Participation in this larp comes with no obligation to do anything with anyone in- or off-game.

All players are responsible for treating themselves and each other with respect. Play should be escalated slowly and obviously to allow others to opt out. Players are expected not only to respect the expressed boundaries of others but also to determine, reassess, and express their own boundaries as needed and make use of safety mechanics. Any player who disregards expressed boundaries and/or engages with other players against their wishes may be removed from the larp and further action taken depending on the situation.

An off-game safety room, off-game quiet space, and designated safety person will be available for the duration of the event and pointed out to all players before the game begins. Organizers will also be available throughout the larp and after should players need further support.

Physical intimacy is not a focus of the game but players will decide what level they wish to portray it. Mechanics for kissing and sex may be used and will be demonstrated during the briefing. Sexual violence is not a part of this game. It is possible that players will see nudity or choose to be nude themselves if it fits their game.

Physical fighting and violence beyond light pushing must be simulated. Raised voices, arguments, emotional manipulation and blackmail are all expected to take place in this larp.

No unscripted deaths will take place.

To ensure player safety, alcohol will not be served or allowed during the larp. Players may bring their own alcohol to consume before and after the game but are strongly advised not to over-imbibe. If a player is found to be not in control of themselves due to alcohol, they will be asked to leave the common spaces. If a player has concerns about the sobriety of another player, they should inform an organizer. Other recreational substances are strictly forbidden.

Content Warnings

Death, dementia, depression, lack of personal autonomy, medical misconduct, and deprivation of reproductive rights (forced sterilization) are all part of this larp for all characters.

Anti-vaxxer rhetoric and beliefs, pregnancy, abortion, infidelity, murder, and drug (ab)use are part of specific characters’ storylines and may be encountered by other characters in the course of the larp.

We DON'T play on

  • Player or character bodies/appearance, gender, sexualities; no body-shaming, no homo- or transphobia, no sexism or sexist remarks
  • Player relationship styles: no prejudice against monogamy or polygamy, no slut-shaming
  • Player political opinions: the larp’s anti-vaxxer movement is not the same as what we see in the real world and we have explicitly avoided many parallels to modern political platforms on public health 
  • Player or real-life religious beliefs: this is not a larp using real-world religions as a model or standard

This is not a game about escaping or changing the world, only about living in it under certain circumstances.

Additionally, while we at SIF Games are strongly pro-vaxx, this larp is not designed to espouse any particular ideology and outside of part of pre-game briefing and the opt-in debriefing, discussions about Covid, the anti-vaxxer movement, eugenics, etc. should stay at home.

We DO play on

  • Character relationship styles: characters live in a monogamous world and other behavior is looked down upon or shamed
  • Character political opinions: every character has an opinion about colonies, forced sterilization, and a few other things, and these are expressly designed to foster play and conflict
  • Character religious beliefs: there is one generic religion in the game and while most people lean on it to some degree in times of trial, it is the only official form of emotional/psychological support for the patients and some find it very helpful while others find it meaningless

This is a game about how the world treats people it sees as disposable or lower value and how everyone copes with that.

Signals and Safewords

There are several safety mechanics for all players to use and if for some reason a player will be unable to use either the safewords or a hand signal in a given situation, the players involved must calibrate in advance to agree on an alternative prior to beginning the scene. Off-game conversations should be kept to a minimum and in off-game spaces wherever possible.

We do not use a mechanic to invite play to escalate; instead, players are encouraged to slowly escalate a scene to the level they feel comfortable and use opt-out and de-escalation mechanics should it approach or cross their boundaries.

Double-tap
Hand signal: tap your hand twice somewhere obvious and non-intimate on your own or someone else’s body, to indicate the scene should be immediately de-escalated.

Check in
Hand signal: ok (forming a circle with the index finger and thumb with other fingers outstretched), to check in with another player’s comfort level. A player seeing this signal should take a moment to check in with themselves and their physical and mental wellbeing and if all is good, respond with a thumbs up. Returning any other signal pauses play to calibrate off-game.

Look down
Hand signal: shade your eyes with one hand and avoid eye contact, to indicate you are out of game and should not be engaged with; used to pass through scenes without interaction, to leave a scene and go off-game, or to leave a scene without it impacting play.

Emergency stop
Statement: used in case of an emergency or dangerous situation (e.g. medical emergency, fire) to stop the scene completely until it can be handled by the organizers. All players must stop what they are doing, get to safety immediately, and find an organizer.

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